Dicecards have a set of dice for some popular games that contain unusual six sided dice. Our versions of these dice were created so they could be used in lots of other games too. Our versions do not use any copyright or patented content, and are entirely unofficial versions. All trademarks and copyrights belong to the publishers of these games.
This dice has two sides each with one, two and three pips. It can be used as a three sided die.
Various board games use three sided dice, such as Betrayal at House on the Hill. You can also ignore the grey colored sides to get a die with faces 0/0/0/1/2/3, this is used as the reinforcement die in Small World.
Betrayal at House on the Hill was developed and is published by by Wizards of the Coast. Small World was designed by Phillipe Keyaerts, and published by a range of companies in different territories, including Days of Wonder in the US.
This die has three faces with crossed swords, indicating an attack, and two sides with a shield, indicating defence. The remaining side is blank. This format is used in a games such as Battle Masters and its more famous successor Heroscape, as well as for attacks in games such as mutant Chronices and Armada. In some of these games, separate dice were used with two and three marked faces. Early editions of Heroscape did the same, but later merged the dice into one.
On this die the attacker has a slight advantage (3 vs 2). Our version has a pip on two of the attack sides, and on one of the defence sides, this allows you to control the balance of power. To make combat more equal, you can use only pipped attack sides (there are 2 of them) and any defence (so 2 vs 2). To keep the attacker advantage, but to make it even more pronounced, you can use only the pipped sides of each (giving 1 vs 2).
Heroscape is a collectable board game with a large range of expansions, published by Milton Bradley Games. It is currently out of print.
We include both a scatter die and an artillery die commonly used in miniature wargames, both are a dark grey color. Both were popularized by the Warhammer 40K line of miniature wargames.
The scatter die in particular is very useful in lots of contexts. It has four sides with an arrow on it, and two sides with a hit marker. If the roll is a miss, the direction of the arrow shows the direction of the miss. On the cards, this direction is also randomized, so the card can be played in line with the table, and the direction read off. Sometimes you don't want a hit to be possible (let's say you've determined it is a miss already). In that case, the 'hit' sides also show one of the bars of the hit reticule as an arrow, and you can use that arrow as the miss direction.
The artilery die is less useful outside wargames - it has sides of 2, 4, 6, 8, 10 and miss (an X). To make a d6x2, the miss side also indicates that it can be used as a 12. The scatter die appears more often than the artillery die on the cards.
Warhammer 40K is the classic epic sci-fi miniatures wargame (as well as the brand for a large range of other products), published by Games Workshop.